Over time spells apply healing or damage over a period of time in ticks. Because bonus healing does not apply to these spells, the 1.88 multiplier is not used for the healing portion. That is, a spell which heals for 100 should receive less benefit than a spell which heals for 1000. Prior to patch 2.0.1, there was a 100% cap on over time spells longer than 15 seconds. In addition, in raid content. Kommentar von 9250 With holy talents, this spell does 10% more healing, costs 15% less mana, and casts .5 seconds faster. Warlocks have a fun curse called Curse of Shadows, which further increases arcane dmg done to the target by 10% (when the lock is specced into it). The Bonus Damage attribute represents your spell power's contribution to general spell damage. Examples of these spells include: Moonfire (Druid). That is, they have an instant duration. Can only be used on the leatherworker's bracers, and doing so will cause them to become soulbound. Bonus Damage shows the total amount that applies to all schools. The bonus is split between the healing and damaging portion, roughly in proportion to the amount of healing and damage involved. World of Warcraft Wiki is a FANDOM Games Community. An exception to this rule is: Area of Effect spells receive only 1/2 of the total bonus that they would if they were single-target spells. The ability to downrank has been removed with the release of patch 4.0.1. This is a proportionality constant introduced to account for the fact that bonus healing behaved differently from bonus spell damage prior to the patch, and took on a different range of values. Spell Details. Using the SP coefficients from http://www.wowwiki.com/Spell_power_coefficient Holy light 166% Greater heal (talented) 181.35% Diffrence equals 181.35 - 166 = 15.35 % So 15.35 % of you sp is to "fill the void" between the two spells so your 100% SP will be 896/15.35 *100 = 5837 ~ SP Checking this Holy light - 5166 + (5837*1.66) = 14 855.42 The intention is for the coefficient to scale with the overall power of the spell being cast. Hunter Traps don't receive a benefit from increased spell damage. In particular, healers commonly refer to items with only a healing bonus as +healing. Because there are so few hybrid healing spells, it may be the case that their coefficients are not set by equations at all, but are chosen directly by the developers. Many paladin abilities receive bonus damage from both attack power and spell power. Mousing over Bonus Damage will break down the benefit by magical school, which includes items that only affect one school. Lunar Guidance): Genesis - dot portion of damage increased by 5% :: 5 points (very marginal, most balance druids will skip this talent as it is very underbudgeted for damage) Improved Moonfire - 10% increased critical strike chance :: 2 points A complete searchable and filterable list of all Spells in World of Warcraft: Shadowlands. Arcane Explosion (Mage), Prayer of Healing (Priest), Circle of Healing (Priest). For instance, here is the calculation for Rank 7 (L80) of Insect Swarm (Druid), which is an over time spell with a chance-to-hit debuff: Examples of these spells include: This cap has since been removed. Take your favorite fandoms with you and never miss a beat. The spell power typically varies with either the spell's casting time, duration, or both. For hybrid damage spells, the equations are: Example calculation using the Rank 14 (L80) Moonfire (Druid) spell: So the DoT portion of Moonfire (4 ticks) has a coefficient of 52.09% (~13.02% per tick). Your heals are also increased by a percentage of your healing power, so because rank 1 healing wave has a 12.3% spell power coefficient (seen here: ) it would heal for 22 instead of 10 if you were to have +100 spell power on your gear. Each spell (or each component of each spell) which causes damage or healing has a spell power coefficient which determines how much of your bonus damage or bonus healing will be applied to the spell. The duration of the spell cast time is used to calculate the total coefficient: Example calculation using Rank 13 (L79) of Arcane Missiles (Mage): Examples of these spells include: Hurricane (Druid), Arcane Missiles (Mage), Hellfire (Warlock). The total amount of spell damage and healing can be tracked on the character sheet, under the Spell tab. Bonus Damage shows the total amount that applies to all schools. That said, the correlation between casting time or duration and the strength of a spell is not perfect. That is, a spell which heals for 100 should receive less benefit than a spell which heals for 1000. The coefficient may be more or less than 100%, depending on various spell factors. Over time spells apply healing or damage over a period of time in ticks. A: Although this statement is true, all of these lists are catered to level 60s whose spells have very different coefficients from ours due to the difference in spell level and in some cases, cast time. Here are some formulas tested in the Beta version of the Burning Crusade. The amount of bonus damage or bonus healing depends on the cast time of the spell before any talents or abilities are applied to them. Spells with a cast time of less than 1.5 sec or greater than 7.0 sec are treated as having a cast time of 1.5 sec and 7.0 sec, respectively. The bonus for spells that have both a direct and an over time component is divided between these components. This article is lacking citations and/or sources. These are typically equal to or greater than the base Bonus Damage attribute. The coefficient can be determined by following some basic rules that are outlined in this section. Additionally, the retribution talent [Sheath of Light]causes 30% of attack power to be gained as spell power, indirectly increasing the effectiveness of all spells. When ordering the mana efficiency of your damage and healing spells, you should consider the effects of spell power, as this may change their ranking compared to if you used only the base states of your spells. Blizzard has severely increased the coefficients from Healing spells in WotLK. Currently, the equations are unknown for hybrid healing spells. That is, a spell which is a channeled area of effect should be calculated as an AoE spell, rather than as channeled. The HoT gets exactly half of what it should, 0.7 of your +heal. This penalty can be calculated by subtracting 3.75% for each level lower than 20. The penalty is multiplied after other coefficients. Here are some formulas tested in the Beta version of the Burning Crusade. Calculate spell time using the base spell cast time. Trinkets should no longer be affected. Lunar Guidance): Genesis - dot portion of damage increased by 5% :: 5 points (very marginal, most balance druids will skip this talent as it is very underbudgeted for damage) Improved Moonfire - 10% increased critical strike chance :: 2 points Using the SP coefficients from http://www.wowwiki.com/Spell_power_coefficient Holy light 166% Greater heal (talented) 181.35% Diffrence equals 181.35 - 166 = 15.35 % So 15.35 % of you sp is to "fill the void" between the two spells so your 100% SP will be 896/15.35 *100 = 5837 ~ SP Checking this Holy light - 5166 + (5837*1.66) = 14 855.42 As such, we've changed the coefficients displayed on screen so that it uses the spell coefficient if it's an item with spell power, and the melee coefficient if it doesn't. 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